The World Health Organization Fears Gamers are Leaving the Plantation

As you have likely heard, the World Health Organization is proposing that video gaming addiction be included in its International Classifications of Diseases alongside the Diagnostic and Statistical Manual of Mental Disorder. If the proposal goes through, then we may see restrictions in the United States and other countries of marketing and advertising and warning labels included on games, similar to tobacco and alcohol–and a spike in false positives and misdiagnoses.

The question is: why now? The “violent” and the “sexist” video games that undoubtedly are their targets have been available to consumers for years, so why did they not ban them back then? Never mind the fact that studies repeatedly show that playing violent games does no lead to violent behavior.

Possibly, the changing demographic is a factor. The main demographic in the early 90s for video games was children. Now, those children are adults, a lot of them in their 30s, and many of them still are playing. The market has continued to adapt to them as well as accommodate new consumers, whether young or old. One can find titles suitable for kids, for teenagers, for adults, and for all ages. We of course have games for the mobile OSes, a collective market which women have a majority.

The WHO is not referring to girls and women when they want to say gaming addiction exists. It’s boys and men. They’re largely the ones playing the “violent” and the “sexist” video games, obviously. Still, this definitely affects anyone who wants to enjoy this medium, regardless of sex.

This is the rhetoric of feminists who claim males are a part and a cause of the patriarchy and traditionalists who claim males are lazy and irresponsible. Such people still cannot understand that video games are escapist in nature. Or they do, but they say otherwise in order to further an agenda. They realize men are leaving the plantation as it’s called.

Seventy percent of all people aged 20 to 34 are unmarried in the United States. That arguably is the age range of adults who have grown up with gaming. And it’s not that the WHO, the United States, and other entities do not know what could come from this. Japan has set a precedent with the herbivore men, parasite singles, and hikikomori phenomenons. So, they’re trying to get people, mostly men, to come back to marriage, to come back to the plantation, by attempting to take away their pastimes and become potential slaves of the state through alimony, child support, and so on. Must I mention the divorce rate in this country?

Thank you for the heads-up, Raging Golden Eagle.

 

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